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  1. asmodee image

    This is a news report that was taken from Dice Tower News, it seems Asmodee have bought up two more companies...

    On the heels of a 2014 which saw them buying Days of Wonder and Fantasy Flight Games they have purchased Ystari and Pearl Games. This is revealed as basically an aside at the end of a press release on their internal publishing house brand Marabunta.  They seem to be slowly but surely consolidating a lot of companies within the industry into them.

    Those that have paid attention to the way Asmodee seems to operate will note that they basically seem to be happy buying brands and letting them operate as normal and basically just consolidating distribution and marketing activities.  This will likely be looked at by some people as a negative thing.  But in reality some of the companies in this industry will grow larger over time and others will disappear as time goes on.

    Like many of Asmodee’s other acquisitions this seems to be an example where they were tired of being simply a distributor for both of these companies in foreign markets and decided it would be worthwhile to just bring them within the organization formally.  Asmodee as a company tends to be good at utilizing synergies like that without necessarily losing the heart of the acquired company., lets see what this brings the games industry, hopefully some good times ahead?

  2. SW X-Wing Logo

    Due to the success of the first X-Wing social meet on the 13th January, we will now be running these events every second Tuesday of the month, so make a note on your calenders or keep checking the Events page and updates on our Facebook and Twitter accounts to keep up to date.

    The night saw some great play, great people, great laughs and great beer! A big thank you to Badger for bringing in the set up and letting everyone use your ships etc. Also many thanks to Jonny and Loraine for letting us use the pub as always, being great hosts and letting us store the playing board on the premises.

    The games played on the night saw Graeme (Rebels) and Richard (Empire) face off, but called it a draw as the snow that started to fall heavy outside stopped play due to people not wanting to get stranded in a Hoth like scenario, we had no Taun Tauns to get us home. Also myself (Empire) and David (Rebels) faced each other in combat and the Empire was victorious after a very epic battle.

    We look forward to hosting more of these and hope to see you there.

  3. kn25_box_right

    Fantasy Flight have announced the return of the classic, Tigris and Euphrates!

    The king surveyed his territory, wondering where to build a temple to the goddess Inanna, a promised reward for her help in ending a rebellion. The city was crowded thick with houses and markets, bounded by the Tigris River and ringed by the bright colors of cultivated land. His eyes finally came to rest on a flat-topped hill looming over the city’s northern edge, long held by another king. There had been decades of peace between the two kings, but the temple must be built or else the goddess would exact terrible vengeance for the broken promise. The king had no choice. It was time for that peace to end.

    Fantasy Flight Games is proud to be publishing Tigris & Euphrates, Reiner Knizia’s award-winning tile placement game, in which two to four players take on the roles of rulers building civilizations in ancient Mesopotamia.

    This edition of Tigris & Euphrates maintains the game’s original mechanics while giving it an updated look based on the art of ancient Sumer and Babylon. It also features all the components necessary to play advanced variations, from a double-sided game board and civilization buildings to a wonder tile and accompanying idol.


    Nascent Civilizations

    Tigris & Euphrates takes you back in time thousands of years to the moment that humans began building permanent settlements. As a ruler amid the chaos of this rapid urban growth, you have the chance to establish a civilization that will endure for centuries. But Mesopotamia is a narrow region, an island of priceless arable land surrounded by vast deserts with only enough space for one dynasty to flourish. If you want to make a mark on history, you must subjugate your opponents and develop the region’s strongest, most magnificent civilization. Only one ruler can dominate the fertile crescent!


    You begin your civilization by placing a leader and a tile – either a blue farm, red temple, green market, or black settlement on the board to form a kingdom. Each type of tile has a leader token of the same color, and when you place a tile in the same kingdom as its corresponding leader, you earn a victory point.

    Competing Dynasties and Lasting Monuments

    Growth breeds conflict. Dynasties may coexist peacefully for a little while, but soon the region’s limited resources will set even vowed allies at odds. Another dynasty’s leader may try to weaken you by inciting rebellion among your people and forcing you to fight for your own territory. Whichever leader has the most divine support – the most temples – controls the rebelling area. Wars occur when two kingdoms are united under leaders of the same color, and wars are fought using tiles of that color. If by placing a tile you unite two kingdoms with blue leaders, for example, you must muster more farm tiles than your opponent in order to win.

    As your civilization develops and your dynasty persists, you may want to erect a monument to its greatness, a four-tile brick and stone edifice that your people can take pride in. You may construct a civilization building for your people, such as a library, granary, or palace, or even build a massive five-tile wonder crowned with an idol and visible for miles around. Wars and rebellions may ruin farms, destroy settlements, and close markets, but monuments cannot destroyed. They can, however, be taken over by another ruler, and building a monument may make you the target of an envious neighbor seeking to enhance his own power.


    Civilization Begins

    Mesopotamia was once an unsettled wilderness, its soil unbroken by plow, its landscape free of homes and ziggurats. Once its wealth was discovered, not just farms and homes, but entire cities appeared and quickly expanded. As the population grew, the region became densely crowded with competing monarchs, each trying to rule over as much territory as possible. Generations of warfare ensued, until one dynasty emerged victorious and ruled the region for centuries. Do you have the leadership and strategic skill it takes to create a balanced civilization, defeat your opponents, and found a dynasty to last the ages?


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